Human Eye 3D Model – Procedural 4K Realistic Red Fire Shader
Anatomy

Human Eye 3D Model – Procedural 4K Realistic Red Fire Shader

$38 $26.6

File Formats

Native Format

.blend
Cycles • 4.3 MB

Exchange Formats

.obj.autodesk fbx.ply.stereolithography

Features

File & scene

Binary FBX No unsupported objects

Geometry

No N-gons No faceted geometry Manifold geometry

Textures & material

PBR textures No embed textures Square textures Power of 2 texture sizes Assigned materials

UVs & naming

No UV overlaps UV unwrapped model Allowed characters

3D Features

Materials Plugins Used

Unwrapped UVs

Unknown

Download information

After purchase, you will receive an email within several hours with a download link to access your files.

Description

Discover the incredible realism of our Human Eye 3D Model featuring a Procedural 4K Realistic Red Fire Shader, designed to elevate your character renders to new heights.

This highly detailed shader is crafted entirely with procedural nodes, eliminating the need for image textures while offering stunning visual effects. The fiery red and orange hues, combined with intense flame-like iris fibers and deep contrasts around the pupil, create a mesmerizing look perfect for cinematic close-ups.

  • 100% Procedural (No texture maps needed)
  • Flame-like iris structure with adjustable pupil size
  • Realistic cornea gloss and reflections
  • Subtle sclera vein detailing for added realism
  • High-contrast cinematic appearance
  • 4K resolution, optimized for close-up views
  • Fully customizable color intensity

Ideal for a variety of projects, this shader is perfect for creating demon characters, fantasy creatures, or supernatural beings. Whether you're working on a stylized animation or a high-impact character render, this eye shader will bring your vision to life.

Ready for immediate use, our model is designed for seamless integration into your projects. Download now to enhance your digital creations!

Tags

blendercharactereyeeyeballhumaninternallifemedicalnervousorgansrealsciencesuperficialsystemvision