Purple Eye 3D Model – Procedural High-Detail Shader, FBX
Anatomy

Purple Eye 3D Model – Procedural High-Detail Shader, FBX

$38 $26.6

File Formats

Formats

.ply.fbx.blend.obj.stl

Features

File & scene

No unsupported objects Binary FBX

Geometry

Manifold geometry No faceted geometry No N-gons

Textures & material

Assigned materials Power of 2 texture sizes Square textures No embed textures PBR textures

UVs & naming

Allowed characters UV unwrapped model No UV overlaps

Unwrapped UVs

Unknown

Download information

After purchase, you will receive an email within several hours with a download link to access your files.

Description

Introducing the Purple Eye 3D Model, a stunning procedural high-detail shader perfect for bringing your characters to life. This shader creates a lifelike purple eye that is ideal for cinematic close-ups and high-end character rendering.

Crafted entirely with procedural nodes, this shader eliminates the need for image textures, offering an incredibly versatile solution for artists. The vibrant magenta and violet iris fibers, combined with organic radial breakup and deep contrast near the pupil, ensure that your characters' eyes are both captivating and realistic. The shader features adjustable pupil size and realistic cornea gloss and reflections for enhanced authenticity.

  • 100% Procedural (No texture maps required)
  • High-contrast purple/magenta iris detail
  • Adjustable pupil size
  • Realistic cornea gloss & reflections
  • 4K resolution, ready for close-ups
  • Fully customizable color controls
  • Clean and optimized node setup

This shader is perfect for a variety of uses, including fantasy characters, sci-fi heroes and villains, and stylized animation projects. Whether you’re creating magical beings or futuristic figures, this shader will enhance your visual storytelling.

Ready to elevate your project? Download this shader today and see the difference it makes in your character designs!

Tags

blendercharactereyeeyeballhumaninternallifemedicalnervousorgansrealsciencesuperficialsystemvision